Amano
Artwork.
Official Website: Amano's
World.com
Yoshitaka Amano was born in 1952 in a small town at the foot of mount
Fuji in Shizuoka, Japan. As a child, he revelled in making unbroken loops
of drawings on the huge paper rolls that his brother brought home from
his job at a paper factory. "I don't remember a time when I wasn't making
drawings," he recalls. While visiting a friend in Tokyo in 1967, he
boldly took his paintings to the animation studio Tatsunoko Productions,
creators of Space Ace and Mach Go Go Go. His talent was instantly recognized,
and at the age of 15, his family reluctantly moved him to a company
dormitory in the capital city. After a year of training, Amano took
part in designing characters for many of Tatsunoko's greatest cartoons,
including Gatchaman (released in the US as G-Force and Battle of the
Planets), Hutch the Honeybee, and Cashaan: Robot Hunter. Yet after fifteen
years with the animation studio, Amano began to grow restless. He tendered
his resignation at the age of 30, exchanging his established career
for the precarious life of a freelancer. "Even the tax authorities questioned
my decision," he remembers. "But once your life is too stable, your
creative dies." Amano soon gained a loyal audience through the Japanese
publication Science Fiction Magazine, which serialized his work in their
Twlight World feature. In 1984, he published his first collection of
paintings, Maten (Evil Universe) . He went on to collaborate with numerous
writers, creating close to 20 illustrated books that have sold millions
of copies. These works include Hideyuki Kikuchi's Vampire Hunter D,
Kaoru Kurimonto's Guin Saga, Yoshiki Tanaka's Arslan Chronicals, and
Rasen-O (Spiral King) and Chimera by Baku Yumemakura. At the same time,
in 1984 he teamed up with director Mamoru Oshii to create the animated
film Angel's Egg, which became a cult hit in Japan. His artistic success
won him access to yet another format in the 1980s; concept illustration
for videogames. His first project, Final Fantasy, became an international
hit. He also created character designs for the games Front Mission,
Gun Hazard, Rebus (released asKartia in the US), and Emblem of Eru (to
be released in Japan by Capcom.) Amano pushed his boundaries even farther
in 1997, when he began creating work in New York City. "New York" says
Amano, "is my fantasy city, a place where I can dream freely and without
constrictions of the known." His 1997 "Think Like Amano" exhibition
in New York City's Puck Building presented a retrospective of his work,
and debuted his series of ambitious New York paintings. In the fall
of 1998 the exhibit travelled to Tokyo's Uenonomori Museum, where it
drew record crowds. 1998 also saw the premiere of 1001 Nights , a collaborative
film/music project with composer David Newman that was commissioned
by the Los Angeles Philharmonic. The 3D computer graphic animated film
was produced by Yukio Sonoyama and premiered as the inaugural event
in the L.A. Philharmonic's innovative "Filmharmonic" series. In the
fall of 1999, Amano will present a multimedia exhibition of his new
character Hero, open from October 6th through October 31st at the Angel
Orensanz Foundation in New York City. Also in 1999, Amano has joined
for the first time with Neil Gaiman to introduce a new edition of the
wildly popular Sandman series. --Amanosworld.com
NOTE: I've had a few
people email me about this, but, these images are direct from Kensuro's
archive, with permission, since his domain went down long ago, so dont
sling me with copyright bullshit. The images are *as is*.