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Im still thinking of
exactly
how to lay this out, so bare with me! I will make it semi-familiar to
the armour and weapon pages, or not.. but this is going to be a straight-forward,
yet very detailed guide to all the magic in FFIV, so site back and scroll
down the page!
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Cure
- Restores a small amount of HP, aswell as dealing damage to
Undead.
MP Cost: 3
Target: Single/All Allies, Single/All Monsters
Cure 2
- Restores a moderate amount of HP, aswell as dealing damage to
Undead.
MP Cost: 9
Target: Single/All Allies, Single/All Monsters
Cure 3
- Restores a large amount of HP, aswell as dealing damage to
Undead.
MP Cost: 18
Target: Single/All Allies, Single/All Monsters
Cure 4
- Restores a massive amount of HP, aswell as dealing damage to
Undead.
MP Cost: 40
Target: Single/All Allies, Single/All Monsters
Life
- Revives an ally from KO, with roughly 10% of Maximum HP (give or
take).
MP Cost: 8
Target:
Single Ally
Life 2
- Revives an ally from KO, with full HP.
MP Cost: 52
Target: Single Ally
Esuna
- Removes all negative status ailments from one party member.
Poison, Mini, Piggy, Bio, Silence, Darkness, Petrify, etc.
MP Cost: 20
Target: Single Ally, Single Monster
Dispel / Dspel
- Destroys positive status' from monster. Haste, Protect, Shell,
Blink, etc.
MP Cost: 12
Target: Single Enemy, Single Ally (why target your own people
though? lol)
Reflect / Wall
- Deflects all magic targeted at the character, White or Black,
Summons can bypass this defensive spell though. Can also reflect
monster Abilities aside from their Spells. You can also Reflect your
own spells off your party members to break through the enemies Wall
if they so have it cast.
MP Cost: 30
Target:
Single Ally, Single Enemy
Libra / Scan
- Displays the target's HP/MP aswell as Weakness If any. Will not
work against stronger monsters later on it the game, along with
any/all boss'.
MP Cost: 1
Target:
Single Ally, Single Enemy (cannot be used on Bosses)
Blink
- Grants the target with 2 Images of themselves, affectively
evading 2 direct attacks from any monster/ally. Magic can bypass
this defensive measure.
MP Cost: 8
Target:
Single Ally
Levitate / Float
- Makes the target Hover above the ground, making them effective
immune to Quake/GaiaRage and floor square that damage you (eg:
Slyvan Caves)
MP Cost: 8
Target:
Single/All Allies, Single/All Enemies
Protect / Armor
- Increases the Def stat by a certain amount of points, can
be stacked to make it even higher. I've found that it really doesn't
make too much difference overall.
MP Cost: 9
Target:
Single Ally, Single Enemy
Shell
- Same as Armor except it works on your M.Def stat, Again
im not sure if its makes too much difference but I haven't
personally used it too often.
MP Cost: 10
Target:
Single Ally, Single Enemy
Minimum / Mini
- Transforms the Target into a midget, effectively making their
attack power 1 and their defense 1. Makes them vulnerable to any
attacks, they can still cast Magic in this form as their Mag and
M.Def are un-affected.
MP Cost: 6
Target:
Single Ally, Single Enemy
Berserk / Bersk
- Makes the target lose control of their action, but raises their
attack power dramatically and attack random enemies on the field.
This can be very handy in some Boss battles so keep it in mind.
MP Cost: 18
Target:
Single Ally, Single Enemy
Confuse / Charm
- Screws with the target's mind and makes them attack any target
on the battlefield. Enemy or Ally, and have a higher rate of using
special abilities.
MP Cost: 10
Target:
Single Ally, Single Enemy
Silence / Mute
- Makes it impossible to cast any kind of Magic and/or Magical
abilities.
MP Cost: 6
Target: All Allies, All Enemies
Slow
- Decreases the Agi. stat, thus making your turn time longer.
MP Cost: 14
Target: All Allies, All Enemies
Haste
- Increases the Agi. stat, giving you faster turn times.
MP Cost: 25
Target:
Single Ally, Single Enemy
Hold
- Prevents the target from taking any actions for a random period
of time.
MP Cost: 5
Target:
Single Ally, Single Enemy
Sight
- Zooms out on the World Map allowing you to see the surrounding
regions.
MP Cost: 2
Teleport / Exit
- Takes the entire party out of battles/dungeons and returns them
to the World Map.
MP Cost: 10
Target: Entire party
Holy / White
- A Holy based attack, basically. Extreme damage to Undead and
just about everything else in the game.
MP Cost: 46
Target:
Single Ally, Single Enemy
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Fire
- Minor Fire Elemental damage, most effective against Undead
aswell as x2 damage to Ice Elemental monsters.
MP Cost: 5
Target:
Single/All Allies, Single/All Enemies
Fire 2
- Moderate Fire Elemental damage, gives the Undead a raping and x2
damage to Ice Elemental monsters.
MP Cost: 15
Target:
Single/All Allies, Single/All Enemies
Fire 3
- Very high Fire Elemental damage, absolutely destroys Undead and
deals good damage to anything in the game. x2 damage to Ice
Elemental monsters -> In most cases it does 9999 to Ice Elementals.
MP Cost: 30
Target:
Single/All Allies, Single/All Enemies
Ice
- Minor Ice Elemental damage, x2 damage to Fire Elemental
monsters.
MP Cost: 5
Target:
Single/All Allies, Single/All Enemies
Ice 2
- Moderate Ice Elemental damage, x2 damage to Fire Elemental
monsters.
MP Cost: 15
Target:
Single/All Allies, Single/All Enemies
Ice 3
- Very High Ice Elemental damage, x2 damage to Fire Elemental
monsters.
MP Cost: 30
Target:
Single/All Allies, Single/All Enemies
Bolt
- Minor Lightning Elemental damage, x2 damage to Mechanical
monsters and those Weak vs Lightning (Odin, for example).
MP Cost: 5
Target:
Single/All Allies, Single/All Enemies
Bolt 2
- Moderate Lightning Elemental damage, x2 damage to Mechanical
monsters and those Weak vs Lightning.
MP Cost: 15
Target:
Single/All Allies, Single/All Enemies
Bolt 3
- Very High Lightning Elemental damage, x2 damage to Mechanical
monsters and those Weak vs Lightning.
MP Cost: 30
Target:
Single/All Allies, Single/All Enemies
Poison
- Makes the target lose HP in regular intervals, damage based on
8% of MaxHP.
MP Cost: 2
Target:
Single/All Allies, Single/All Enemies
Bio
- Hits target for 1000-2000 (roughly) damage additionally granting
rapid HP loss over a short period of time. Eventually fades off.
MP Cost: 20
Target:
Single/All Allies, Single/All Enemies
Quake
- Heavy attack against all ground-based enemies. Has no elemental
values so Its effective vs. everything, technically. Floating
Monsters are immune to this spell, obviously.
MP Cost: 30
Target: All Enemies
Break
- Turns the target into Stone, KO basically. Low success rate so
only use it when you really have the itch to.
MP Cost: 15
Target:
Single/All Allies, Single/All Enemies
Tornado
- Smashes the targets HP into single digits.. example, if you're
HP was around 4300? It'd now be at around 1HP. As the above
mentioned spell its success isn't very regular but it never hurts to
try neh?
MP Cost: 20
Target:
Single Ally, Single Enemy
Sleep
- Disables the target(s) from acting for a duration of time in
battle. If they are hit by any party member, physically, they will
wake up and resume as per normal. Magical attacks dont wake
characters up during this spells time.
MP Cost: 12
Target:
Single/All Allies, Single/All Enemies
Stop
- Stops the target indefinitely from any action, better success
rate then Sleep and you can still attack the target whilst it
remains in its Stop status. Effect lasts for around... 15-20
character turns? depends on what kind of monster you Stop too.
MP Cost: 15
Target:
Single Ally, Single Enemy
Piggy
- Transforms the target(s) into Pigs, lowers Attack/Defense power
somewhat, Magic seems to work fine otherwise. Can be cast again to
transform the target to its previous state.
MP Cost: 1
Target:
Single/All Allies, Single/All Enemies
Toad
- As above, just to Toads. Attack/Defense power is thrown down to
1 and you are limited to one spell, Toad, to transform you (or
others) to the previous state.
MP Cost: 7
Target:
Single/All Allies, Single/All Enemies
Dejon / Warp
- Warps you back to the previous entry you walked through, use
this if you're the impatient type. Doesn't work in every single
section of the game though.
MP Cost: 4
Target: Entire Party
Drain
- Takes some of the enemies HP and restores your own in return.
This spell is most effective vs. Blobs and Imps.
MP Cost: 18
Target:
Single Ally, Single Enemy
Osmose / Psych
- As above, but it attacks the MP of the target and restores your
own. Will only drain 1 MP if the target has no MP to take.
MP Cost: 0
Target:
Single Ally, Single Enemy
Death
- KO on the chosen target, simple as that. Isn't too successful
but its damn handy when it connects.
MP Cost: 35
Target:
Single Ally, Single Enemy
Flare
- Concentrated explosion, deals out massive damage to the target.
This spell is generally considered non-elemental but the damage
tends to sway from target to target.
MP Cost: 50
Target:
Single Ally, Single Enemy
Meteo
- Clears the battlefield, smacks every monster on the screen in
the ups of 9000 damage without fail. Will be slightly lower on some
bosses but those aside its the single most powerful spell/ability in
the game.
MP Cost: 99
Target: All Enemies (It'd fuck you up if you could cast it on your
party, lmao)
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Goblin
-Goblin Punch (non-element, weak)
MP Cost: 1
Single - Ally
Cockatrice
-Stone Break (instant death)
MP Cost: 15
Single - Enemy
Flayer
-Mind Blast (non-elemental attack, average)
MP Cost: 18
Single - Enemy
Bomb
-Self-Destruct (damage equal to the casters HP)
MP Cost: 10
Single - Enemy
Asura
-Asura (randomly casts either A; Cure 3 B; Life 1 C; Protect)
MP Cost: 50
All - Allies
Sylph
-Winds Whisper (enemies HP is absorbed and given to party)
MP Cost: 25
All - Enemies
Chocobo
-Chocobo Kick (non-elemental, weak)
MP Cost: 7
Single - Enemy
Mist
-Mist Breath (non-elemental, weak-average)
MP Cost: 20
All - Enemies
Titan
Anger of the Land (earth-based, average-strong)
MP Cost: 40
All - Enemies
Shiva
-Snowstorm (ice-based, average)
MP Cost: 30
All - Enemies
Ramuh
Judgement Bolt (lightning-based, average)
MP Cost: 30
All - Enemies
Ifrit
Hellfire (fire-base, average)
MP Cost: 30
All - Enemies
Leviathan
-Tsunami (water-based, strong)
MP Cost: 50
All - Enemies
Odin
-Zantetsuken / Odin (instant death)
MP Cost: 45
All - Enemies
Bahamut
-Mega Flare / MegaFire (non-elemental, strong-extreme)
MP Cost: 60
All - Enemies
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Katon / Flame
- Hits all monsters for some Fire damage, is reasonable but could
be much better damage. Deals x2 damage to Undead, those monsters
classified as Weak vs. Fire and Ice Elemental based monsters.
MP Cost: 15
Target: All Enemies
Suiton / Flood
- As above but Ice damage, is reasonable but could be much better
damage. Deals x2 damage to Weak vs. Ice and Fire Elemental based
monsters.
MP Cost: 20
Target: All Enemies
Raijin / Blitz
- Also relating to above but Lightning Elemental damage, does good
damage all around in comparison to the former two spells. Has the
random effect of Charm on (some) Mechanical monsters, deals x2
damage on Weak vs. Bolt and Ice Elemental based monsters.
MP Cost: 25
Target: All Enemies
Needles / Pin
- Induces blind status on target
MP Cost: 5
Target: Single Ally, Single Enemy
Image
- Creates multiple images of the caster, making it difficult to hit
MP Cost: 6
Target: Edge
Smoke
- causes smoke screen, allowing for easy escape from battle
MP Cost: 10
Target: Entire Party
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Comet
-Hundreds of Stars come pouring in on opponents doing critical damage.
This attack hits all opponents and it cannot be reflected. Each
single hit is stronger than that of Flare and also there is a 1-in-4
chance of this being cast. (non-elemental, average)
MP Cost: 20
All - enemies
Flare
- burst of Nuclear Energy is exploded towards an opponent doing
excellent damage. This attack can be reflected however and the single
hit is less than a single hit of Comet. (non-elemental, average)
MP Cost: 10
All - enemies
A note about TWIN magic, both
Palom and Porom have to be alive to cast this, it also consumes
both of their turns.
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Different
Magic Names
Now, you may have already noticed,
that the whole magic list in Final Fantasy IV was fucked around with,
in every version.. a good example of this... FINAL FANTASY II US damn
Squaresoft fucked it right up.. they got rid of some good spells! I have
sweet fuck all idea why, all related to their damn censorship laws I bet..
ok, heres a list of the different names for the different versions..
There will be three spell column
names. The first is for the latest J2E Patch (the '2000 Edition'), the
second for their original patch (which is over two years old I might say,
so if you're still using it, you might want to update, hehe), and the
third and final spell column name is for the FF2 US SNES cart.
|
FFIV-A name
|
FFIV-B name
|
FFII name
|
FFA name |
|
Ice
Bolt
Sleep
Poison
Dejon
Toad
Stop
Fire
Piggy
Fire 2
Ice 2
Bolt 2
Bio
Osmose
Drain
Ice 3
Fire 3
Bolt 3
Quake
Break
Tornado
Death
Flare
Meteo
|
Blizrd
Thund
Sleep
Pois
Dejon
Toad
Stop
Fire
Piggy
Fire 2
Blizd 2
Thund 2
Bio
Aspir
Drain
Blizd 3
Fire 3
Thund 3
Quake
Break
Tornd
Death
Flare
Meteo
|
Ice 1
Lit 1
Sleep
Venom
Warp
Toad
Stop
Fire 1
Piggy
Fire 2
Ice 2
Lit 2
Virus
Psych
Drain
Ice 3
Fire 3
Lit 3
Quake
Stone
Weak
Fatal
Nuke
Meteo
|
Ice1
Bolt1
Sleep
Venom
Warp
Toad
Stop
Fire1
Piggy
Fire2
Ice2
Bolt2
Bio
Psych
Drain
Ice3
Fire3
Bolt3
Quake
Stone
Wind
Death
Flare
Meteo |
|
FFIV-A name
|
FFIV-B name
|
FFII name
|
|
Goblin
Cocktric
Flayer
Bomb
*Ashura
Sylph
Chocobo
Mist
Titan
Shiva
Ramuh
Ifrit
*Leviathan
*Odin
*Bahamut
|
Goblin
Cockt
Mind
Bomb
Asura
Sylph
Chocb
Dragn
Titan
Shiva
Ramuh
Ifrit
Levia
Odin
Baham
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Imp
Cockt
Mind
Bomb
Asura
Sylph
Chocb
Mist
Titan
Shiva
Indra
Jinn
Levia
Odin
Baham
|
*You must defeat the phantom beat before
Rydia can summon it in battle
|
FFIV-A name
|
FFIV-B name
|
FFII name
|
FFA name |
|
Cure
Hold
Libra
Slow
Sight
Life
Protect
Cure 2
Silence
Esuna
Berserk
Teleport
Blink
Confuse
Shell
Cure 3
Minimum
Dispel
Haste
Levitate
Reflect
Cure 4
Life 2
Holy
|
Keal
Hold
Rabur
Slow
Sight
Raise
Protc
Keal 2
Silnce
Esuna
Bersk
Telep
Blink
Conf
Shell
Keal 3
Mini
Displ
Haste
Levita
Rflct
Keal 4
Arise
Holy
|
Cure 1
Hold
Peep
Slow
Sight
Life 1
MIA
Cure 2
Mute
Heal
Bersk
Exit
Blink
Charm
MIA
Cure 3
Size
MIA
Fast
Float
Wall
Cure 4
Life 2
White
|
Cure1
Hold
Scan
Slow
Sight
Life1
Armor
Cure2
Mute
Esuna
Bersk
Exit
Blink
Charm
Shell
Cure3
Mini
Dspel
Haste
Float
Wall
Cure4
Life2
Holy |
*spells listed with an M.I.A. under the
FFII Name column stands for Missing In Action....they do not appear in
FFII, no thanks to Squaresoft, the whores.. lol
|
FFIV-A name
|
FFIV-B name
|
FFII name
|
FFA name |
|
Katon
Suiton
Raijin
Needles
Smoke
Image
|
Katon
Siton
Rajin
Kagsh
Kemur
Bushn
|
Flame
Flood
Blitz
Pin
Smoke
Image
|
Flame
Flood
Blitz
Pin
Smoke
Image |
When
who gets what?
Now this is a list, for when which characters
and at what level he/she would get that certain spell..
Cecil

White Magic
|
Spell name
|
Level/Location
acquired
|
Cure
Sight
Libra
Cure 2
Teleport
Esuna |
Start
Lv. 3
Lv. 8
Lv. 15
Lv. 19
Lv. 25 |
Rosa

White Magic
|
Spell name
|
Level/Location
acquired
|
Cure
Hold
Libra
Slow
Sight
Life
Protect
Cure 2
Silence
Esuna
Berserk
Teleport
Blink
Confuse
Shell
Cure 3
Minimum
Dispel
Haste
Levitate
Reflect
Cure 4
Life 2
Holy |
Start
Start
Start
Start
Start
Lv 11
Lv 12
Lv 13
Lv 15
Lv 18
Lv 20
Tower of Zot
Lv 23
Lv 24
Lv 29
Lv 30
Lv 30
Lv 31
Lv 33
Lv 35
Lv 36
Lv 38
Lv 45
Lv 55 |
Rydia
 
Black Magic
|
Spell name
|
Level/Location
acquired
|
Ice
Bolt
Sleep
Poison
Dejon
Toad
Stop
Fire
Piggy
Fire 2
Ice 2
Bolt 2
Bio
Osmose
Drain
Ice 3
Fire 3
Bolt 3
Quake
Break
Tornado
Death
Flare
Meteo |
Lv 2
Lv 5
Lv 8
Lv 10
Lv 12
Lv 13
Lv 15
Mt. Hobs
Lv 20
Rydia - Adult
Rydia - Adult
Rydia - Adult
Lv 26
Lv 32
Lv 36
Lv 39
Lv 42
Lv 45
Lv 47
Lv 49
Lv 51
Lv 52
Lv 55
Lv 60 |
Rydia

White Magic
|
Spell name
|
Level/Location
acquired
|
Cure
Sight
Hold |
Lv 3
Lv 4
Lv 7 |
Tellah

White Magic
| Spell name |
Level/Location
acquired |
Cure 2
Confuse
Blink
Esuna
Teleport
Raise
Hold
Silence
Protect
Shell
Slow
Haste
Berserk
Reflect
Dispel
Scan
Cure 1
Cure 3
Cure 4
Arise
Mini
Sight
Levitate
|
Start
Start
Start
Start
Start
Start
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals |
Tellah

Black Magic
| Spell name |
Level/Location
acquired |
Fire
Ice
Bolt
Stop
Aspir
Toad
Piggy
Dejon
Poison
Fire 2
Fire 3
Ice 2
Ice 3
Bolt 2
Bolt 3
Bio
Tornd
Sleep
Break
Drain
Meteo
|
Start
Start
Start
Start
Start
Start
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals
Mt.Ordeals |
Edge

Ninja Magic
|
Spell name
|
Level/Location
acquired
|
Katon
Suiton
Raijin
Needles
Smoke
Image |
Start
Tower of Babil
Tower of Babil
Lv. 27
Lv. 33
Lv. 38 |
Palom and
Porom
 
Twin Magic
|
Spell name
|
Level/Location
acquired
|
Flare
Comet
|
Start
Start |
Palom

Black Magic
|
Spell name
|
Level/Location
acquired
|
Ice
Fire
Bolt
Sleep
Poison
Ice 2
Piggy
Fire 2
Bolt 2
Stop
Bio
Toad
Quake
Drain
Dejon
Ice 3
Fire 3
Bolt 3
Break
Aspir
Death
Tornd
Meteo
Flare |
Start
Start
Start
Start
Start
11
11
12
13
14
19
22
23
26
29
32
33
34
36
40
46
48
50
52 |
Porom

White Magic
|
Spell name
|
Level/Location
acquired
|
Keal
Hold
Scan
Slow
Sight
Raise
Protect
Cure 2
Silence
Berserk
Teleport
Esuna
Blink
Confuse
Shell
Minimum
Dispel
Cure 3
Haste
Levitate
Reflect
Cure 4
Holy
Life 2 |
Start
Start
Start
Start
Start
11
12
13
15
18
19
20
23
25
29
31
31
33
38
40
44
48
52
56 |
A note on Edwards stuff, the songs he can
sing do have the effects of various Black/White magic's with them.. so
I might aswell note them down whilst I at it. He has them all by default
so I don't need to list a level.
Edward

Songs
|
Song Name
|
Effect
|
Lure Song
Lullaby
Song of Silence |
Causes Confusion
Causes Sleep
Causes Mute |
|