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Status Detail Guide.

The purpose of this guide is 2-fold. In Final Fantasy IV (2), there are five natural statistics:
Strength, Agility, Stamina/Vitality, Wisdom, and Will.


First, these stats influence every character's attack power, defence, and magic power. I will discuss how. Second, there is a method I've found that can max out most of these through a time-consuming method. I'll share that, too. This is not a walkthrough for the entire game; this only covers the best ways to make use of your characters' stats.

The natural stats and their influences
On the status screen, you see this below the character's name, class, and hp/mp:

Str.= Strength (primarily attack power)
Agi.= Agility (affects all multipliers)
Vit.= Vitality (affects defence power)
Wis.= Wisdom (affects black magic power)
Wil. = Will (affects white magic power)

ATTX = attack multiplier
Att = attack power
Att% = attack percent (hit rate)

DEFX = defence multiplier
Def = defence power
Def% = defence percent (dodge rate)

MDEFX = magic defence multiplier
M.def = magic defence power
M.def% = magic defence percent (dodge magic rate)


Now, here is how the stats (strength through will) affect the attack power through magic defence percent:

Strength-
Every 4 points of strength gives 1 attack power (exception Yang)
Every 8 points of strength gives 1 attack multiplier

Agility-
Every 8 points of agility gives 1 defence multiplier
Every 16 points of agility gives 1 attack multiplier
Every 32 points of agility gives 1 magic defence multiplier

Vitality-
Every 2 points of vitality gives 1 defence power

Wisdom and Will-
Add values for wisdom and will together.
Every 8 points of wisdom + will gives 1 magic defence percent
Every 32 points of wisdom + will gives 1 magic defence multiplier

Levels of Experience-
Every 4 (beginning at level 4) level-ups gives 1 attack percent
Every 4 (beginning with level 4) level-ups gives 1 attack point
Every 16 (beginning with level 16) level-ups gives 1 defence multiplier ONLY if shield equipped

All values are always rounded down in the case of fractions. Thus, if you add wisdom and will together and get 35, 35/8= 4.375, and the game will register 4 for a magic defence percent without armour.

Additions after level 70

Profiles

Rydia

Summoner

Level 70 stats:
Strength: 36
Agility: 33
Vitality: 34
Wisdom: 63
Will: 54

Summoner can get: (After Level 70)
strength, agility, vitality, wisdom, will +1
strength, agility, wisdom, will +3
strength, agility, will -1
strength, vitality, wisdom, will +2
strength, vitality, will -1
strength, wisdom, will -1
wisdom, will +3

Summoner can get: (Before Level 70)
strength, agility, wisdom +1
strength, vitality, wisdom, will +1
strength, vitality, will +1
strength, wisdom, will +1
strength, will +1
agility, vitality, wisdom, will +1
agility, vitality, wisdom +1
agility, wisdom, will +1
agility, wisdom +1
vitality, wisdom +1
vitality, will +1
vitality, wisdom, will +1
will +1


Rosa

White Wizard

Level 70 stats:
Strength: 48
Agility: 33
Vitality: 42
Wisdom: 22
Will: 71

White Wizard can get: (After Level 70)
strength, agility, vitality, wisdom, will +1
strength, agility, vitality, will +1
strength, vitality, will +1
strength, will +2
strength, vitality -1
agility, vitality, wisdom, will +1
vitality, wisdom -1

White Wizard can get: (Before Level 70)
strength, agility, vitality, will +1
strength, agility, will +1
strength, agility +1
strength, vitality, wisdom, will +1
strength, vitality, wisdom +1
strength, viatlity, will +1
strength +2
agility, vitality, will +1
agility, will +1
vitality +1
will +1


Kain

Dragoon

Level 70 stats:
Strength: 73
Agility: 48
Vitality: 63
Wisdom: 12
Will: 39

Dragoon can get: (After Level 70)
strength, vitality, wisdom, will +2
strength, vitality, will +1
strength, agility, vitality +1
strength, agility, will +3
agility, vitality +2
strength, agility, vitality, wisdom, will -1
agility, will -1

Dragoon can get: (Before Level 70)
strength, agility, vitality, will +1
strength, agility, vitality +1
strength, agility +2
strength, vitality, wisdom +1
strength, vitality, wisdom, will +1
strength, vitality, will +1
strength, vitality +1
agility, will +1
vitality, will +1


Edge

Ninja

Level 70 stats:
Strength: 59
Agility: 54
Vitality: 47
Wisdom: 34
Will: 25

Ninja can get: (After Level 70)
strength, agility, wisdom -1
strength, agility, wisdom +1
strength, agility +1
strength, vitality, wisdom +1
strength, vitality +1
strength, vitality +2
strength +1
agility +1
agility, wisdom +3


Ninja can get: (Before Level 70)
strength, agility, vitality, wisdom, will +1
strength, agility, vitality, wisdom +1
strength, agility, vitality, will +1
strength, agility, wisdom, will +1
strength, agility, wisdom +1
strength, agility, vitality +1
strength, agility, will +1
strength, agility +1
strength, vitality, wisdom +1
strength, vitality, will +1
strength, vitality +1
strength, wisdom +1
strength +1
agility, vitality, wisdom +1
agility, vitality, will +1
agility, vitality +1


Cecil

Paladin

Level 70 stats:
Strength: 85
Agility: 41
Vitality: 70
Wisdom: 36
Will: 41

Paladin can get: (After Level 70)
strength, agility, vitality, wisdom, will +1
strength, agility, vitality, will +2
strength, agility, wisdom, will -1
strength, agility, vitality, wisdom +1
strength, vitality, will +1
strength +3
agility, vitality, wisdom, will +1
vitality, wisdom +1

Paladin can get: (Before Level 70)
strength, agility, vitality, wisdom, will +1
strength, agility, vitality, wisdom +1
strength, agility, vitality, will +1
strength, agility, wisdom, will +1
strength, agility, wisdom +1
strength, vitality, wisdom +1
strength, vitality, will +1
strength, vitality +1
strength, vitality +2
agility, wisdom, will +1
agility +1
wisdom +1
wisdom, will +1
will +1
nothing


Cecil

Dark Knight

Level 70 stats:
Strength: 61
Agility: 41
Vitality: 41
Wisdom: 24
Will: 1

Dark Knight can get: (After Level 70)
agility, vitality, (will), wisdom -1
vitality, (will) -1
strength, agility, vitality +1
strength, agility, vitality, wisdom +1
strength, agility, vitality +2
strength +3

(Will) - unable to determine, since it is always 1

Dark Knight can get: (Before Level 70)
strength, agility, vitality, wisdom +1
strength, agility, vitality +1
strength, agility +1
strength, wisdom +1
strength +1
agility, vitality, wisdom +1
agility, vitality +1
wisdom +1
will -1


Cid

Engineer

Level 70 stats:
Strength: 77
Agility: 29
Vitality: 75
Wisdom: 5
Will: 5

Cid can get: (After Level 70)
strength, agility, will -1
agility, wisdom -1
strength, agility, vitality, wisdom +1
strength, vitality +2
strength, agility, vitality +2
strength, vitality +3

Cid note: only character who can consistently get 9999 HP!


Yang

Monk

Level 70 stats:
Strength: 77
Agility: 29
Vitality: 75
Wisdom: 5
Will: 5

Yang can get: (After Level 70)
strength, agility, wisdom, will -1
strength, agility, vitality +1
strength, vitality, will +1
strength, agility, vitality, wisdom +1
strength, vitality +2
strength, agility, vitality +2

Yang can get: (Before Level 70)
strength, vitality +1
strength, agility, vitality +1
strength, vitality +2
strength, agility +1

Yang Note: His HP stops growing at level 60.


Palom

Black Wizard

Level 70 stats:
Strength: 33
Agility: 30
Vitality: 40
Wisdom: 75
Will: 23

Palom can get: (After Level 70)
strength, will -1
strength, agility, wisdom +1
agility, vitality, wisdom +1
agility, wisdom, will +1
strength, agility, vitality, wisdom, will +1
strength, wisdom +3


Porom

White Wizard

Level 70 stats:
Strength: 23
Agility: 33
Vitality: 28
Wisdom: 22
Will: 75

Porom can get: (After Level 70)
vitality, wisdom -1
strength, agility, wisdom +1
strength, agility, will +1
strength, vitality, wisdom, will +1
strength, agility, vitality, wisdom, will +1
will +3


Tellah

Sage

Level 70 stats:
Strength: 1
Agility: 26
Vitality: 1
Wisdom: 24
Will: 24

Tellah can get: (After Level 70)
(strength), agility, (vitality), will, wisdom -1
nothing
strength, agility +1
agility, wisdom +1
agility, will +1
agility, vitality, wisdom, will +1

Tellah Note: It is possible to lower all of his stats to 1.


FuSoYa

Lunarian

Level 70 stats:
Strength: 10
Agility: 20
Vitality: 10
Wisdom: 40
Will: 40

FuSoYa can get: (After Level 70)
strength, vitality -1
wisdom -1
nothing
strength, vitality +1
agility, wisdom +1
agility, will +1
agility, wisdom, will +1

FuSoYa note: His MP begins to grow only at level 71.


Edward/Gilbert

Bard

Level 70 stats:
Strength: 42
Agility: 41
Vitality: 26
Wisdom: 28
Will: 28

Edward/Gilbert can get: (After Level 70)
strength, agility, vitality, will, wisdom -1
strength, vitality, wisdom, will -1
strength, agility, vitality, will +1
agility, vitality, wisdom +2
strength, agility, will +3
strength, vitality, wisdom, will +4

Edward Note: Only character to gain 4 points in any stat, let alone 4 at once!

Predictions after Level 70

Ok, so you got the basic idea on what they get AT level 70.. now its time to see the variables of what you can get up to Level 99, for the perfectionist in you all ^_^.. I'll do it one character per table, since there are ALOT of numbers to be put down. You have 29 chances to get all of these.. Heres a quick + - guide;

+1 = 29
+2 = 58
+3 = 87
+4 = 116
-1 = -29
-2 = -58
-3 = -87

Cecil

Dark Knight

Level 70 stats:
Strength: 61
Agility: 41
Vitality: 41
Wisdom: 24
Will: 1

Dark Knight can get: (After Level 70)
agility, vitality, (will), wisdom -1
vitality, (will) -1
strength, agility, vitality +1
strength, agility, vitality, wisdom +1
strength, agility, vitality +2
strength +3

Variation(s)

Death Sword / +5 Strength, Agility, Vitality, Wisdom ; -5 Will

Level 99 - Strength +3

61 + 87 = 148 / 153
41 + 0 = 41 / 45
41 + 0 = 41 / 45
21 + 0 = 21 / 26
1 + 0 = 1 / 1

Level 99 - Strength, Agility, Vitality, Wisdom +1

61 + 29 = 90 / 95
41 + 29 = 70 / 75
41 + 29 = 70 / 75
21 + 29 = 50 / 55
1 + 0 = 1 / 1

Level 99 - Strength, Agility, Vitality +2

61 + 58 = 119 / 124
41 + 58 = 99 / 104
41 + 58 = 99 / 104
21 + 0 = 21 / 26
1 + 0 = 1 / 1

Level 99 - Strength, Agility, Vitality +1

61 + 29 = 90 / 95
41 + 29 = 70 / 75
41 + 29 = 70 / 75
21 + 0 = 21 / 26
1 + 0 = 1 / 1

Level 99 - Agility, Vitality, Wisdom -1

61 + 0 = 61 / 66
41 - 29 = 12 / 17
41 - 29 = 12 / 17
21 - 29 = 1 / 6
1 + 0 = 1 / 1

Level 99 - Vitality -1

61 + 0 = 61 / 66
41 + 0 = 41 / 46
41 - 29 = 12 / 17
21 + 0 = 21 / 26
1 + 0 = 1 / 1

1 is the minimum number.

>Best combo<

61 + 52 + 5 = 113 / 118
41 + 52 + 5 = 93 / 98
41 + 52 + 5 = 93 / 98
21 + 0 + 5 = 24 / 29
1 + 0 = 1 / 1

26x Strength, Agility, Vitality +2
3x Strength, Agility, Vitality, Wisdom +1

 

Cecil

Paladin

Level 70 stats:
Strength: 85
Agility: 41
Vitality: 70
Wisdom: 36
Will: 41

Paladin can get: (After Level 70)
strength, agility, vitality, wisdom, will +1
strength, agility, vitality, will +2
strength, agility, wisdom, will -1
strength, agility, vitality, wisdom +1
strength, vitality, will +1
strength +3
agility, vitality, wisdom, will +1
vitality, wisdom +1

Variation(s)

Level 99 - Strength, Agility, Vitality, Wisdom, Will +1

85 + 29 = 114
41 + 29 = 70
70 + 29 = 99
36 + 29 = 65
41 + 29 = 70

Level 99 - Strength, Agility, Vitality, Will +2

85 + 58 = 143
41 + 58 = 99
70 + 58 = 128
36 + 0 = 36
41 + 58 = 99

Level 99 - Strength, Agility, Wisdom, Will -1

85 - 29 = 56
41 - 29 = 12
70 - 0 = 70
36 - 29 = 7
41 - 29 = 12

Level 99 - Strength, Agility, Vitality, Wisdom +1

85 + 29 = 114
41 + 29 = 70
70 + 29 = 99
36 + 29 = 65
41 + 0 = 41

Level 99 - Strength, Vitality, Will +1

85 + 29 = 114
41 + 0 = 41
70 + 29 = 99
36 + 0 = 36
41 + 29 = 70

Level 99 - Strength +3

85 + 87 = 172
41 + 0 = 41
70 + 0 = 70
36 + 0 = 36
41 + 0 = 41

Level 99 - Agility, Vitality, Wisdom, Will +1

85 + 0 = 85
41 + 29 = 70
70 + 29 = 99
36 + 29 = 65
41 + 29 = 70

Level 99 - Vitality, Wisdom +1

85 + 0 = 85
41 + 0 = 41
70 + 29 = 99
36 + 29 = 65
41 + 0 = 41

>best combo<

Havent figured one out yet ^_^¿

 

Kain

Dragoon

Level 70 stats:
Strength: 73
Agility: 48
Vitality: 63
Wisdom: 12
Will: 39

Dragoon can get: (After Level 70)
strength, vitality, wisdom, will +2
strength, vitality, will +1
strength, agility, vitality +1
strength, agility, will +3
agility, vitality +2
strength, agility, vitality, wisdom, will -1
agility, will -1

Variation(s)

Level 99 - Strength, Vitality, Wisdom, Will +2

73 + 58 = 131
48 + 0 = 48
63 + 58 = 121
12 + 58 = 70
39 + 58 = 97

Level 99 - Strength, Vitality, Will +1

73 + 29 = 102
48 + 0 = 48
63 + 29 = 92
12 + 0 = 12
39 + 29 = 68

Level 99 - Strength, Agility, Vitality +1

73 + 29 = 102
48 + 29 = 77
63 + 29 = 92
12 + 0 = 12
39 + 0 = 39

Level 99 - Strength, Agility, Will +3

73 + 87 = 160
48 + 87 = 135
63 + 0 = 63
12 + 0 = 12
39 + 87 = 126

Level 99 - Agility, Vitality +2

73 + 0 = 73
48 + 58 = 106
63 + 58 = 121
12 + 0 = 12
39 + 0 = 39

Level 99 - Strength, Agility, Vitality, Wisdom, Will -1

73 - 29 = 44
48 - 29 = 19
63 - 29 = 33
12 - 29 = 1
39 - 29 = 10

Level 99 - Agility, Will -1

73 - 0 = 73
48 - 29 = 19
63 - 0 = 63
12 - 0 = 12
39 - 29 = 10

 

Edge

Ninja

Level 70 stats:
Strength: 59
Agility: 54
Vitality: 47
Wisdom: 34
Will: 25

Ninja can get: (After Level 70)
strength, agility, wisdom -1
strength, agility, wisdom +1
strength, agility +1
strength, vitality, wisdom +1
strength, vitality +1
strength, vitality +2
strength +1
agility +1
agility, wisdom +3

Variation(s)

Level 99 - Strength, Agility, Wisdom -1

59 - 29 = 30
54 - 29 = 25
47 - 0 = 47
34 - 29 = 5
25 - 0 = 25

Level 99 - Strength, Agility, Wisdom +1

59 + 29 = 88
54 + 29 = 83
47 + 0 = 47
34 + 29 = 63
25 + 0 = 25

Level 99 - Strength, Agility +1

59 + 29 = 88
54 + 29 = 83
47 + 0 = 47
34 + 0 = 34
25 + 0 = 25

Level 99 - Strength, Vitality, Wisdom +1

59 + 29 = 88
54 + 0 = 54
47 + 29 = 76
34 + 29 = 63
25 + 0 = 25

Level 99 - Strength, Vitality +1

59 + 29 = 88
54 + 0 = 54
47 + 29 = 76
34 + 0 = 34
25 + 0 = 25

Level 99 - Strength, Vitality +2

59 + 58 = 117
54 + 0 = 54
47 + 58 = 105
34 + 0 = 34
25 + 0 = 25

Level 99 - Strength +1

59 + 29 = 88
54 + 0 = 54
47 + 0 = 47
34 + 0 = 34
25 + 0 = 25

Level 99 - Agility +1

59 + 0 = 59
54 + 29 = 83
47 + 0 = 47
34 + 0 = 34
25 + 0 = 25

Level 99 - Agility, Wisdom +3

59 + 0 = 59
54 + 87 = 141
47 + 0 = 47
34 + 87 = 121
25 + 0 = 25

 

Rosa

White Wizard

Level 70 stats:
Strength: 48
Agility: 33
Vitality: 42
Wisdom: 22
Will: 71

White Wizard can get: (After Level 70)
strength, agility, vitality, wisdom, will +1
strength, agility, vitality, will +1
strength, vitality, will +1
strength, will +2
strength, vitality -1
agility, vitality, wisdom, will +1
vitality, wisdom -1

Variation(s)

Level 99 - Strength, Agility, Vitality, Wisdom, Will +1

48 + 29 = 77
33 + 29 = 62
42 + 29 = 71
22 + 29 = 51
71 + 29 = 100

Level 99 - Strength, Agility, Vitality, Will +1

48 + 29 = 77
33 + 29 = 62
42 + 29 = 71
22 + 0 = 22
71 + 29 = 100

Level 99 - Strength, Vitality, Will +1

48 + 29 = 77
33 + 0 = 33
42 + 29 = 71
22 + 0 = 22
71 + 29 = 100

Level 99 - Strength, Will +2

48 + 58 = 106
33 + 0 = 33
42 + 0 = 42
22 + 0 = 22
71 + 58 = 129

Level 99 - Strength, Vitality -1

48 - 29 = 19
33 - 0 = 33
42 - 29 = 13
22 - 0 = 22
71 - 0 = 71

Level 99 - Agility, Vitality, Wisdom, Will +1

48 + 0 = 48
33 + 29 = 62
42 + 29 = 71
22 + 29 = 51
71 + 29 = 100

Level 99 - Vitality, Wisdom -1

48 - 0 = 48
33 - 0 = 33
42 - 29 = 13
22 - 29 = 1
71 - 0 = 71

 

Rydia

Summoner

Level 70 stats:
Strength: 36
Agility: 33
Vitality: 34
Wisdom: 63
Will: 54

Summoner can get: (After Level 70)
strength, agility, vitality, wisdom, will +1
strength, agility, wisdom, will +3
strength, agility, will -1
strength, vitality, wisdom, will +2
strength, vitality, will -1
strength, wisdom, will -1
wisdom, will +3

Variation(s)

Level 99 - Strength, Agility, Vitality, Wisdom, Will +1

36 + 29 = 65
33 + 29 = 62
34 + 29 = 63
63 + 29 = 92
54 + 29 = 83

Level 99 - Strength, Agility, Wisdom, Will +3

36 + 87 = 123
33 + 87 = 120
34 + 0 = 34
63 + 87 = 150
54 + 87 = 141

Level 99 - Strength, Agility, Will -1

36 - 29 = 7
33 - 29 = 4
34 - 0 = 34
63 - 0 = 63
54 - 29 = 25

Level 99 - Strength, Vitality, Wisdom, Will +2

36 + 58 = 90
33 + 0 = 33
34 + 58 = 92
63 + 58 = 121
54 + 58 = 112

Level 99 - Strength, Vitality, Will -1

36 - 29 = 7
33 - 0 = 33
34 - 29 = 5
63 - 0 = 63
54 - 29 = 25

Level 99 - Strength, Wisdom, Will -1

36 - 29 = 7
33 - 0 = 33
34 - 0 = 34
63 - 29 = 34
54 - 29 = 25

Level 99 - Wisdom, Will +3

36 + 0 = 36
33 + 0 = 33
34 + 0 = 34
63 + 87 = 150
54 + 87 = 141

 

Yang

Monk

Level 70 stats:
Strength: 77
Agility: 29
Vitality: 75
Wisdom: 5
Will: 5

Yang can get:
strength, agility, wisdom, will -1
strength, agility, vitality +1
strength, vitality, will +1
strength, agility, vitality, wisdom +1
strength, vitality +2
strength, agility, vitality +2

Variation(s)

Level 99 - Strength, Agility, Wisdom, Will -1

77 - 29 = 48
29 - 29 = 1
75 - 29 = 46
5 - 29 = 1
5 - 0 = 5

Level 99 - Strength, Agility, Vitality +1

77 + 29 = 106
29 + 29 = 58
75 + 29 = 104
5 + 0 = 5
5 + 0 = 5

Level 99 - Strength, Vitality, Will +1

77 + 29 = 106
29 + 0 = 29
75 + 29 = 104
5 + 0 = 5
5 + 29 = 34

Level 99 - Strength, Agility, Vitality, Wisdom +1

77 + 29 = 106
29 + 29 = 58
75 + 29 = 104
5 + 29 = 34
5 + 0 = 5

Level 99 - Strength, Vitality +2

77 + 58 = 135
29 + 0 = 29
75 + 58 = 133
5 + 0 = 5
5 + 0 = 5

Level 99 - Strength, Agility, Vitality +2

77 + 58 = 135
29 + 58 = 87
75 + 58 = 133
5 + 0 = 5
5 + 0 = 5

 

Palom

Black Wizard

Level 70 stats:
Strength: 33
Agility: 30
Vitality: 40
Wisdom: 75
Will: 23

Palom can get:
strength, will -1
strength, agility, wisdom +1
agility, vitality, wisdom +1
agility, wisdom, will +1
strength, agility, vitality, wisdom, will +1
strength, wisdom +3

Variation(s)

Level 99 - Strength, Will -1

33 - 29 = 4
30 - 0 = 30
40 - 0 = 40
75 - 0 = 75
23 - 29 = 1

Level 99 - Strength, Agility, Wisdom +1

33 + 29 = 62
30 + 29 = 59
40 + 0 = 40
75 + 29 = 104
23 + 0 = 23

Level 99 - Agility, Vitality, Wisdom +1

33 + 0 = 33
30 + 29 = 59
40 + 29 = 69
75 + 29 = 104
23 + 0 = 23

Level 99 - Agility, Wisdom, Will +1

33 + 0 = 33
30 + 29 = 59
40 + 0 = 40
75 + 29 = 104
23 + 29 = 52

Level 99 - Strength, Agility, Vitality, Wisdom, Will +1

33 + 29 = 62
30 + 29 = 59
40 + 29 = 69
75 + 29 = 104
23 + 29 = 52

Level 99 - Strength, Wisdom +3

33 + 87 = 120
30 + 0 = 30
40 + 0 = 40
75 + 87 = 162
23 + 0 = 23

 

Porom

White Wizard

Level 70 stats:
Strength: 23
Agility: 33
Vitality: 28
Wisdom: 22
Will: 75

Porom can get:
vitality, wisdom -1
strength, agility, wisdom +1
strength, agility, will +1
strength, vitality, wisdom, will +1
strength, agility, vitality, wisdom, will +1
will +3

Variation(s)

Level 99 - Vitality, Wisdom -1

23 - 0 = 23
33 - 0 = 33
28 - 29 = 1
22 - 29 = 1
75 - 0 = 75

Level 99 - Strength, Agility, Wisdom +1

23 + 29 = 52
33 + 29 = 62
28 + 0 = 28
22 + 29 = 51
75 + 0 = 75

Level 99 - Strength, Agility, Will +1

23 + 29 = 52
33 + 29 = 62
28 + 0 = 28
22 + 0 = 22
75 + 29 = 104

Level 99 - Strength, Vitality, Wisdom, Will +1

23 + 29 = 52
33 + 0 = 33
28 + 29 = 57
22 + 29 = 51
75 + 29 = 104

Level 99 - Strength, Agility, Vitality, Wisdom, Will +1

23 + 29 = 52
33 + 29 = 62
28 + 29 = 57
22 + 29 = 51
75 + 29 = 104

Level 99 - Will +3

23 + 0 = 23
33 + 0 = 33
28 + 0 = 28
22 + 0 = 22
75 + 87 = 162

 

Sage

Tella

Level 70 stats:
Strength: 1
Agility: 26
Vitality: 1
Wisdom: 24
Will: 24

Tellah can get:
(strength), agility, (vitality), will, wisdom -1
nothing
strength, agility +1
agility, wisdom +1
agility, will +1
agility, vitality, wisdom, will +1

Variation(s)

Level 99 - (Strength), Agility, (Vitality), Will, Wisdom -1

1 - 29 = 1
26 - 29 = 1
1 - 29 = 1
24 - 29 = 1
24 - 29 = 1

Level 99 - nothing

1 + 0 = 1
26 + 0 = 26
1 + 0 = 1
24 + 0 = 24
24 + 0 = 24

Level 99 - Strength, Agility +1

1 + 29 = 30
26 + 29 = 55
1 + 0 = 1
24 + 0 = 24
24 + 0 = 24

Level 99 - Agility, Wisdom +1

1 + 0 = 1
26 + 29 = 55
1 + 0 = 1
24 + 29 = 53
24 + 0 = 24

Level 99 - Agility, Will +1

1 + 0 = 1
26 + 29 = 55
1 + 0 = 1
24 + 0 = 24
24 + 29 = 53

Level 99 - Agility, Vitality, Wisdom, Will +1

1 + 0 = 1
26 + 29 = 55
1 + 29 = 30
24 + 29 = 53
24 + 29 = 53

 

FuSoYa

Lunarian

Level 70 stats:
Strength: 10
Agility: 20
Vitality: 10
Wisdom: 40
Will: 40

Additions after Level 70:
Strength, Vitality -1
Wisdom -1
Nothing
Strength, Vitality +1
Agility, Wisdom +1
Agility, Will +1
Agility, Wisdom, Will +1

Variation(s)

Level 99 - Strength, Vitality -1

10 - 29 = 1
20 - 0 = 20
10 - 29 = 1
40 - 0 = 40
40 - 0 = 40

Level 99 - Wisdom -1

10 - 0 = 10
20 - 0 = 20
10 - 0 = 10
40 - 29 = 11
40 - 0 = 40

Level 99 - Strength, Vitality +1

10 + 29 = 39
20 + 0 = 20
10 + 29 = 39
40 + 0 = 40
40 + 0 = 40

Level 99 - Agility, Wisdom +1

10 + 0 = 10
20 + 29 = 49
10 + 0 = 10
40 + 29 = 69
40 + 0 = 40

Level 99 - Agility, Will +1

10 + 0 = 10
20 + 29 = 49
10 + 0 = 10
40 + 0 = 40
40 + 29 = 69

Level 99 - Agility, Wisdom, Will +1

10 + 0 = 10
20 + 29 = 49
10 + 0 = 10
40 + 29 = 69
40 + 29 = 69

>Recommended Combo<

10 + 8 = 18
20 + 21 = 41
10 + 8 = 18
40 + 21 = 61
40 + 21 = 61

8x Strength, Vitality +1
21x Agility, Wisdom, Will +1

 

Edward

Bard

Level 70 stats:
Strength: 42
Agility: 41
Vitality: 26
Wisdom: 28
Will: 28

Edward/Gilbert can get:
strength, agility, vitality, will, wisdom -1
strength, vitality, wisdom, will -1
strength, agility, vitality, will +1
agility, vitality, wisdom +2
strength, agility, will +3
strength, vitality, wisdom, will +4

Variation(s)

Level 99 - Strength, Agility, Vitality, Will, Wisdom -1

42 - 29 = 13
41 - 29 = 12
26 - 29 = 1
28 - 29 = 1
28 - 29 = 1

Level 99 - Strength, Vitality, Wisdom, Will -1

42 - 29 = 13
41 - 0 = 41
26 - 29 = 1
28 - 29 = 1
28 - 29 = 1

Level 99 - Strength, Agility, Vitality, Will +1

42 + 29 = 71
41 + 29 = 70
26 + 29 = 55
28 + 0 = 28
28 + 29 = 57

Level 99 - Agility, Vitality, Wisdom +2

42 + 0 = 42
41 + 58 = 99
26 + 58 = 84
28 + 58 = 86
28 + 0 = 28

Level 99 - Strength, Agility, Will +3

42 + 87 = 129
41 + 87 = 128
26 + 0 = 26
28 + 0 = 28
28 + 87 = 115

Level 99 - Strength, Vitality, Wisdom, Will +4

42 + 116 = 158
41 + 0 = 41
26 + 116 = 142
28 + 116 = 144
28 + 116 = 144

+Notes+

The bonuses are simultaneous in nature. Thus if you get an agility to 32, you will gain 1 defense multiplier (every 8 agility), 1 attack multiplier (every 16 agility), and one magic defense multiplier (every 32 agility) all at once. If you get 32 agility at level 48, you would also get an attack point and percent (every 4 level-ups) and another defense multiplier (every 16 level-ups) all at once.

There is no stat that affects defense percent. All characters have a base rate of 30%. Armor can increase or decrease this. Items like metal armor drop it to zero, whereas robes and lighter pieces can increase it. The glass helmet and adamant armor increases it to 99%. Shields are the only way a character wearing armor, a helmet, and a gauntlet can dodge an attack. You'll notice Cid usually gets hit since his Hammer takes two hands...no shield.

There is no stat that affects magic power defense. The value is only the sum of the armors' values.

Attack percent is 50% for all characters at level 1. Weapons can add to this value. Every four levels of experience also increases this by1%.

All characters begin with 1 attack multiplier and 0 defense and magic defence multipliers. So the max attack multiplier can be 19 with a 96strength and 96 agility.

This being said, a level 99 character with no items equipped and 99 forall stats will look like: *Not identical to the in-game table(s) but close enough to get the idea*

Str: 99
Agi: 99
Vit: 99
Wis: 99
Will: 99
19x....48 / 74%
12x....49 / 30%
9x....0 / 24%

Armor that gives bonuses such as strength and agility will have these stats factored into the calculations. For example, if you equip a crystal ring which gives a bonus of 5 to agility, and this pushes your agility from 91 to 96, you will gain the attack, defense, and magic defense multipliers. If you remove the ring, you will lose these bonuses.

If you follow how the calculations work, you'll realize that there is no difference between a strength of 96 and 99, an agility of 96 and 99, and a stamina of 98 and 99. Is this true? Yes, it is. The stats listed above would be identical if your strength and agility were 96 and stamina of 98. Wisdom and will are slightly different since they are added together. If you had a will of 99 and a wisdom of 5, you would get a 13 magic defense percent. (104/8=13)However, if one of these is at 99, the highest the other can get before it stops giving you bonuses would be 93. So there would be no need to get the second to 99. This all being said, is there any reason to get a stat such as agility to 99? Not really. It just looks nice.

I've noticed there are some excellent damage calculations for FF4 in Bsiron's walkthrough at www.gamefaqs.com for those interested.

Strange Info.

There is a way to get a stat to 0. I find it easier to do with Kain. Just equip the Drain Spear (or Lance) when his will is at 10. It will go down to 0. If it's at 9 or less, it's going to go down to 1. (Tip by Etienne Santerre)

Ever wondered what some of the other characters are like at high levels? Well, here's some insight. No game genie used!

Yang Monk at level 99 (2 Catclaws, Gaia Helm, Karate Suit, Silver ring)
HP 6000 (Never went higher)

Str: 99
Agil: 96
Vit: 99
Wis: 11
Will: 3
19x....224 / 99%
12x....60 / 36%
3x....9 / 9%

Tellah Sage at level 79 (Charm Rod, - Helm, Karate Suit, Silver ring)
HP 1849. MP 90.

Str: 4
Agil: 35
Vit: 10
Wis: 41
Will: 36
3x....35 / 69%
4x....17 / 37%
3x....11 / 19%